door Caladai Doomblade » 22 sep 2017 09:00
Totale oorlog kaarten, voor de liefhebber.
Regels op kaartjes
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deployment maps
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Missions
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Twists:
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Hoe te gebruiken:
DEPLOYMENT
Both players roll a dice, rolling again in the case of a tie. The player that rolls highest can choose whether they will be Player A or Player B as explained by the Open War Deployment that was generated. The players then alternate setting up units, one at a time, starting with the player that won the earlier roll-off. Models must be set up wholly withing their own deployment zone, more than 3” from any enemy models. If a player's deployment zone is split up into several separate regions, units can be set up in some or all of them, as long as all of the models in a unit are set up in the same region.
OBJECTIVE MARKERS
Sometimes the Open War Objectives generated will require the player to set up one or more objective markers on the battlefield. They are placed before any units are set up. Each objective marker needs to be represented by a suitable object, such as a coin or suitable terrain. When measuring distances involving objective markers, always measure to and from the center of the marker. If both players are required to set up objective markers, alternate setting them up, one at a time, starting with the player that won the earlier roll-off. Objectives are controlled by the player that has the most models within 3” of them at the end of any turn. One you gain control of an objective in an Open War mission, it remains under your control until the enemy is able to gain control of it.
RUSES AND SUDDEN DEATHS
After both players have finished setting up, each player must add up the Power Rating of all of the units in their army. Of one army has a total that is greater than the other, then the player with the lower total is allowed to generate a Open War Ruse from the following table. If one army has a total that is at least double the other, then the player with the lower total is allowed to generate an Open War Sudden Death from the following table as well. Open War Ruses and Sudden Deaths are kept secret until they are played. If a Sudden Death can be achieved, its victory conditions override those generated by the Open War Objectives for this game.
FIRST TURN
The player who finished setting up their army first can choose to take the first or second turn. If they decide to take the first turn, their opponent can roll a dice; on a roll of 6, they manage to seize the initiative, and they get first turn instead!
VICTORY
The player that achieves the victory conditions from the Open War Objectives generated for the battle wins a glorious victory. If a Sudden Death is activated during the battle, that player wins a major victory. If neither player achieves a victory condition, then the player whose army had the lower total Power Rating wins a minor victory. If both armies had the same total Power Rating, the battle is a draw.
Do you know what the chain of command is? It's the chain I go get and beat you with till you understand who's in command ~Jayne
The best argument against democracy is a five-minute conversation with the average voter ~Churchill
Legers die ik speel: Dark Angels, IG: Jantine Patricians, Thousand Sons High Elves. Dreadball. FOW: Germans & Polish. Mordheim Skaven. Necromunda Orlocks. Shadespire Reavers & Orruks