Het nieuwe House of Chains boek voor de Goliaths lijkt een serieuze verandering mee te brengen voor het ontwerp van Necromunda.
van Yaktribe:
https://yaktribe.games/community/threads/house-of-chains-general-discussion.9973/https://yaktribe.games/community/threads/collected-errors-typos-in-the-house-of-chains.9979/CHANGES AND IMPROVEMENTS
Gang Hierarchy (Leader & Champion Special rule): During a battle, once this fighter's gang has failed a Bottle test, during any End phase in which this fighter passes it's Cool check and does not flee the battlefield, any friendly Goliath fighters that are within 6"/12" of this fighter will automatically pass their Cool check and will not flee the battlefield.
Comment: Leading By Example and Fleeing the Battlefield happens at the start of the round. This specified at the End phase. Either an error or update.
All fighters start without armour.
Promoting fighters have changed:
Juve --> Specialist (Ganger) (after 5 advancements?)
Prospect --> Champion or Specialist (Champion) after 5 advancements
All fighters have their own weapon/equipment list.
Leader, Champion, Prospect and Specialist (Ganger) can have multiple equipment sets.
New skillset: Muscle
Gangers:
Cannot have Special Weapons until after being promoted to Specialist (Ganger).
Cannot use weapons outside their Equipment List (Trading Post / Black Market).
1 Ganger can be promoted to Specialist (Ganger) when creating a new gang.
Gangs can purchase terrain to be deployed during battles (seems to be permanent addition to the gang).
Pets:
Always part of the owner's group activation (even if the owner was part of a group activation).
Doesn't get XP when running back to its owner.
Melta bombs no longer have the Melta or Scarce weapon traits
Alliances:
Added on top of the standard crew.
Explicitly specifies the exact number of fighters in the Slave Guild
Master-crafted: Re-roll to hit once per battle (instead of every attack)!
Reckless:
Ranged: The random target must also be within the weapon's range (hello pre-measure :p).
Rapid Fire: Additional hits are randomized on eligible targets. If there are more shots than targets, choose where to distribute spare shots.
Melee: Anyone base-to-base.
Versatile: Anyone in range.
Versatile: Improved clarification.
Old: "At all other times other than during this fighter's activation, Versatile has no effect."
New: "At all other times other than during this fighter's activation or when making Reaction attacks, this trait has no effect.
Comment: A good improvement!
New combi weapon: Bolter/melta (so far only for Goliath)
The wording of ‘Blaze’ weapon trait has been amended slightly to clarify that after a fighter with the blaze condition is activated, takes their s3 hit, and acts in accordance to the blaze rules, that fighter’s activation immediately ends. Before it was unclear if the blaze condition took up one action, both actions, or none.
Kopen van de House Tactic Cards is ook niet meer
nodig, die staan in het boek, met een D66 tabel voor als je ze random nodig hebt.
Verder heel veel meer opties voor je Goliaths: gene-hancing, verschil tussen Vatborn, Natborn en Unborn.
Al met al klinkt het als een flinke verbetering
De extra opties van genehancing en nieuwe Fighter types balanceren wel uit met een flinke beperking in de opties voor je gewone gangers
De verwachting is natuurlijk dat de volgende boeken voor de andere gangs dit zullen volgen, maar het zal dus wel even duren voor iedereen op dezelfde editie zit
(Ja, sommigen vinden de veranderingen groot genoeg dat ze praten over een nieuwe editie (N20), na de regels van de eerste startset (N17) en de hardcover boeken (N18)
)
Het zou natuurlijk geen Necromunda zijn zonder rare foute/tegenstrijdigheden, maar voor wat we gewend zijn valt het reuze mee
INTERNAL CONFLICTS
Stun grenades cost 25 for Leader and Specialist (Champion), but only 15 for Champion.
Comment: Is this increased price on purpose? Cost 15 from Trading Post.
Gang Hierarchy (page 83): "...should this fighter pass a bottle test...".
Comment: Gangs make Bottle tests, not fighters (Leading by Example).
EXTERNAL CONFLICTS (CONFLICT WITH PREVIOUS PUBLICATIONS)
Weapon Reference Chart (page 147) : the Combi-pistol (Bolt pistol) profile has an Ammo value of '6'.
Comment: Should be '6+'.
T.H.R.U.G. 12 ‘Sparky’, Bounty Hunter (Page 142):
Las cutter is missing 6+ Ammo Roll.
Comment: Without ammo value, Scarce trait is pointless (which it may still be since it is a melee weapon).
Maul (club) is missing its +1 AP modifier.
Comment: Can be a case of Dramatis Personae having unique weapons with common names (which is not acceptable, as unique weapons must have unique names).
Combi grenade launcher - frag: Has Ammo 6+ without Single Shot. Was Ammo * and Single Shot in Gangs of the Underhive.
Grenade launcher - Stun rounds: Got Rapid Fire (1). No ammo for Grenade Launcher has ever had rapid fire before.
Comment: Looks like a copy-paste error from the new twin-linked Assault grenade launcher.
Bolter / grenade launcher (frag) combi weapon: Costs 60 (Rare 8) in Trading Post, but listed as 80 ("Common") for Goliath.
Comment: Why more expensive for Goliath?
ERRORS
Djangar ‘Gunfists’, Bounty Hunter (page 129): Custom stub cannons does not have Sidearm trait.
Comment: It is assumed that the custom stub cannons should have Sidearm trait. Otherwise the Gunfighter skill is pointless. And being a gunfighter is really his thing, hence the name.
Chainaxe weapon profile: Chainaxe has +1S and +Disarm compared to Chainsword, but both cost the same (25).
Comment: It is a better version of Chainsword. It should either have a higher cost, or be worse in some way (lose Parry?).
Slave Ogryns have Suspensors in the Equipment List(s).
Comment: What's the point? RAW suspensors only interact with Unwieldy Heavy weapons, of which there are exactly zero on the Ogryn list, and they can't take weapons from TP or Black Market, only Wargear. They have a couple of Unwieldy Melee weapons, but in no variant of it's ruling does Suspensor do anything for them.
Prospects (new fighter class): No clear statement of how they gain advancements.
Comment: They probably advance like Juves (Fast Learner, 5 advancements to be promoted).