Scoring units
Scoring units are any units from the troops section of the army list. Swarms or units that have a special rule saying they do not count as scoring units are not scoring units, nor are vehicles.
Victory points
In some missions victory points are used. You earn victory points for each enemy unit that is completely destroyed or falling back at the end of the battle. Vehicles have to be wrecked or destroyed to earn any victory points.
Mission 1: Special Ops
Set-up
Use the Dawn of War deployment. During turn 1, use the night-fighting special rules.
Victory condition
Destroy the enemy and keep your own forces alive. For every enemy unit destroyed at the end of the battle you earn a number of victory points equal to its point cost. Vehicles have to be wrecked or destroyed to earn any points.
At the end of the battle, count the victory points each player has earned and compare them on the Command Points table to find out how many command points each player has earned.
Secondary objective
At the start of the battle, before table sides are chosen, each player chooses one secondary objective from those listed below for his opponent. If your opponent has managed to achieve this objective at the end of the game, he earns an additional 500 victory points.
Objectives
1. Capture ground: At the end of the battle, you need to have 1 scoring unit (a troops unit, not swarms or non-scoring units) in the deployment zone of your enemy.
2. Meatgrinder: Destroy all enemy troop choices before the end of the battle. (this does not include dedicated transports bought for troop choices)
3. Assassinate: Destroy all enemy HQ choices before the end of the battle. (this does not include dedicated transports bought for HQ choices)
4. Defend: At the end of the battle, there are no enemy infantry units (excluding jump infantry) on your table half.
5. Take and Hold: At the end of the battle, claim the center of the table by having a model from a scoring unit (a troops unit, not swarms or non-scoring units) within 3 inch of the center of the table, and no enemy unit within 3 inch of the center of the table.
Mission 2: Clear the Area
Set-up
Use the Spearhead deployment rules.
Victory conditions
At the end of the battle, divide the table into 6 equal area’s of 24 inch by 24 inch (see below). This will give you 6 sectors. You control a sector by having a model from a scoring unit in that sector and no mobile enemy unit in the same sector. Each unit can only control OR contest a single sector. Any unit or mobile vehicle can contest possession of a sector, not just scoring units.
At the end of the battle, count the number of sectors each player controls. Then count the number of victory points you have earned. If the difference is more than 300 victory points, the player with the highest score can move the result one step on the command points table. (from a major victory to a crushing or solid victory for example)
Mission 3: Strategic objective
Set-up
Each player rolls a die, the player who rolls highest can pick a long and a short table edge as his deployment zone. To get your deployment zone draw a line from one corner of the table to the middle of the opposite short table edge. See the picture for details. Your opponent gets the opposite long and short table edge.
The player who chose his deployment zone now deploys his entire army, except infiltrators and reserves. Then the other player deploys his army. After both player have deployed, deploy any infiltrators and make any scout moves. The player who deployed first gets the first turn.
Victory condition
There are 2 objectives (see below) on the battlefield. These objectives are placed by the tournament judges prior to the round. You control an objective by having a scoring unit within 3 inch of it at the end of the battle, and no enemy models within 3 inch of the objective.
At the end of the battle, you earn 1 kill point for every enemy unit that was completely destroyed. Independent characters with a retinue are 1 kill point each. Each objective under your control is worth an additional 2 kill points.
Check the Command points table to find out how many command points each player scores.
Objectives
Objectives are pieces of terrain with on objective marker on it. The exact nature of the objective can be anything, from information, a prisoner, spy or wounded commander or a piece of technology. Either way, the objective is inside the terrain, its valuable and it’s fragile. Violent tremors, falling masonry or vegetation or explosions can destroy the objective, making it useless. The entire terrain piece counts as the objective for scoring.
Objectives can be destroyed during the course of the battle. You can shoot or assault the terrain piece harboring the objective as if it was a vehicle. The terrain piece has an armor value of 13, and counts as open-topped. Roll on the vehicle damage table for any glancing or penetrating hits, ignoring shaken, stunned, weapon destroyed and immobilized results. Any destroyed result destroys the objective. Leave the terrain piece where it is, just remove the objective marker.



