door Caladai Doomblade » 16 mei 2009 11:52
5. Bunker Assault
Iron Warriors vs Imperial Guard & Salamanders
The Iron Warriors suddenly turn north, heading towards Somu Hive with startling speed. Imperial forces rush to intercept them. In the north of the Mitashi region, the imperials occupy a defensive complex of old. Then it's just waiting for the Iron Warriors to arrive.
Imperial Goal: Engage and Destroy
Iron Warriors Goal: Bunker Assault
Forces: 2500 points of Iron Warriors vs 1500 points of Guard and 1000 points of Salamanders. The Iron Warriors have to be led by Lieutenant Claw, and they can have a maximum of 1 vehicle for each fuel dump that survived in chapter 1.
Battlefield: 8 feet x 4 feet battlefield. Temperate climate with forests. Both armies deploy within 12 inch of their table edge. The Imperial forces have 4 bunkers, some fortifications and sections of trench that they can place in their deployment zone.
Deployment: The Imperial Guard and Salamanders deploy first, the Iron Warriors deploy second. The Iron Warriors get the first turn, but the Imperials can try to seize the initiative as normal.
Rainstorm: The weather is horrible, rain is pouring down and the wind is sweeping across the battlefield. At the start of each players turn, that side rolls a D6. On a 5 or 6, the night fighting rules are in effect for that turn as the rain comes down in rivers and the storm blows in. In addition to this, substract 1 from all difficult terrain moves and run moves (if a unit rolls a 1, the unit may not move/run, but still counts as moving/running.)
Victory condition:
The Imperial Forces have to attempt to destroy at least 1600 points of Iron Warriors.
The Iron Warriors have the following goals:
For each bunker destroyed the Iron Warriors get a bonus.
Victory Bonus:
If the Imperial Forces succeed in their goal, the Iron Warriors forces is neutralised and their assault had no significant effect.
For each bunker destroyed the Iron Warriors get 1 advantage, but only if the Imperial Forces do not achieve their goal!
1. The Imperial Guard lose 20% of their points for chapter 4
2. The Salamanders lose 20% of their points for chapter 3
3. The Imperial Guard lose 40% (not cumulative with 1 bunker destroyed) of their forces for chapter 4
4. The Salamanders lose 20% of their forces for chapter 5
Laatst bijgewerkt door
Caladai Doomblade op 18 mei 2009 08:40, in het totaal 1 keer bewerkt
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