door Terentius » 09 dec 2014 11:02
[quote="Iuchiban"]
Hi guys, I got already my copy of the new codex! Feel free to ask me any questions!!
[rimg]http://www.warseer.com/forums/attachment.php?attachmentid=204252&d=1418064029[/rimg]
There has been a rumour of Death Company having access to Terminator armour.
Can you confirm or deny?
No terminator armour for DC. But there are good news, Jump packs are now only +3 points. On the other hand their WS has been downgraded to 4.
What are the troop choices ?
Only troop choices are Tactical squads and scouts.
New units, centurions, storm talons etc?
No new units. No Centurions and no talons.
Dantes Axe is +2S, AP2, mastercraft and NOT unwieldy. BTW he is now eternal warrior
Chalice gives +1WS
Some changes are:
- Death Company is now elite as DC dreadnought
- Predator Baal is Heavy Support
- Librarian Dreadnought is HQ
- Mephiston is HQ and IC
- All units have now Furious Charge
No squadrons for Dreads. "Standard" dreads are now Elite, Furiosos and DC dreads too. Librarian dreads are HQ.
1. Vanguard Veterans cannot charge after DS
2. Only rule is combat squads
3. As I see in the pictures of the codex there is nothing coming after the terminator kit. Librarian is separate.
Warlord traits are:
1. Warlod gets Rampage
2. Warlord gets +1 I
3. One warlord's weapong gets mastercrafted
4. Warlord gets Adamantium will
5. Warlord gets Descent of the Angles (Dante's trait)
6. 12" fearless bubble
What options do tactical squads have? As usual, or only the options that come in the new tactical squad kit (e.g. only heavy flamer or heavy bolter for heavy weapons)?
As usual + new options. They can get anti-air missiles BTW. And no more LR as dedicated transports for everybody, just for termies.
Physic powers are:
Primaris: Blessing. +D3 to A and I to psyker or target character at 12"
1. Malediction. Target unit at 12" takes a Moral test with -2
2. Blessing. Target unit at 18" gets Rage. If they had already that rule, they get +1A instead
3. Blessing. Psyker and his unit get 5++
4. Focussed witch fire. Target makes 2 T tests. Take one W for each failed test. If targed dies, place 5" blast with S4 and AP5.
5. Beam.12" S8, AP1 Lance
6"Blessing. Targe infantry unit, moves 12" in the psychic phase. No charging after this movement.
Fast vehicles are:
Rhinos, Razorbacks and Baal Predators
Special rules for DC: FC, Fearless, Relentless, FnP, Rage. They cannot reroll to wound if chaplain in the unit. Only Astorath gives them this ability.
Detachment is nice:
Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.
Mephiston has chaged a lot:
WS BS S T W I A L A
6 5 5 5 3 5 4 10 2+
Warlord trait: Adamantium will
Lvl 3
Special rules: FC, IC, Fleet, No Fear, Hypnotic Trance: Roll 2D6 if fighting in a challenge: If result is the L of the opponent or more, Mephiston hits on 2+.
Has one unique power: Blessing, he gets S10.
His sword is AP3
Cost: XXX
Sanguinor pretty the same but: gets only 4++, re-rolls to hit and wound in challenges
Sanguinary Priests are HQ, XX points and units he joins get +1WS and FnP. The are IC btw.