


Luister naar Beastherder...


Luister naar Beastherder...





Warpath Kickstarter Launches 21st September
If you cast your mind back we had a go a few years back at this and we didn’t get it right. The ideas and intentions were right – but I was not able to get the quality and depth the game needed.
We would only go forward when we could do it properly, when we genuinely felt we could make an interesting game and a great miniatures range. We started building slowly this time – DreadBall, Deadzone, perfecting hard plastic – both infantry and vehicles – and we kept on building up the Warpath universe – a story, an expansion and a race at a time!
Now Warpath is nearly here...
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Over the next few days we will be featuring and focusing in on Warpath – the worlds, the armies and the background. Hopefully you’ll help us breath life into this game as you have with some many other projects before.
We are taking Warpath to Kickstarter on the 21st September. First off we want to fund the rulebooks and source books – but you always seem to encourage us to go a little further than that...
[rimg]https://gallery.mailchimp.com/e62f0c35454fa3ba687404d69/images/430d985e-29e1-47ce-ab06-549ef41728e1.jpg[/rimg]
we had a go a few years back at this and we didn’t get it right. The ideas and intentions were right – but I was not able to get the quality and depth the game needed.

Luister naar Beastherder...

On Friday, we gave out the launch date for our mini-Kickstarter project to fund the Warpath rulebooks. In case you missed it, it’ll be going live on Monday 21st September. The project will go live at 1:30pm BST and there will be a number of highly limited early bird pledges available.
What is Warpath
Just like Kings of War, Warpath is a set of rules for playing squad-based sci-fi games, following the Mantic philosophy for games design:
– They are simple to learn
– They allow for fast games
– They are fun
– They allow you to scale your games, from small battles to fully fledged planetary invasions!
From a gameplay point of view, Warpath is different from Deadzone, even though they are both set in the same universe and share the same miniatures range (although large Warpath miniatures like Tanks and Flyers probably won’t feature in Deadzone!).
Deadzone is a game system for playing small skirmishes where every miniature is independent, in a tight and claustrophobic battlefield. The largest Deadzone games are the smallest Warpath games, they are specialist mission going on against a backdrop of all-out war.
This is where the squad rules come in – they facilitate faster gameplay whilst simulating larger scale warfare on bigger battlefields, from just a couple of squads and a commander to apocalyptic-sized armies with legion of infantry and squadron of vehicles in support.
With the Warpath Kickstarter, we are funding two rulebooks – Warpath and Warpath: Firefight – enabling you to play Warpath in a way that suits you. Over the course of this week, we’ll be explaining what Warpath and Warpath: Firefight are, and their differences.
We’ll also be exploring what you can expect from the Kickstarter, more on each of the races, and maybe a sneak peek or two of some of the miniatures we have lined up as stretch goals, later this week.
Yesterday we kicked off our Warpath rules coverage with an article on Warpath: Firefight, and today I’m here to talk to you about Warpath itself.
Especially in recent years there are plenty of great sci-fi games on the market, and as such we decided that with Warpath we wanted to do something a little different, and not directly compete with those other games. Warpath was born out of the desire to create something aspirational and yet achievable. It’s that big exciting battle that you always built up your collection to play but rarely, if ever, actually played. Warpath makes that goal both affordable, and playable in just a few hours with abstracted rules and simple mechanics.
This sort of game isn’t for everyone of course, and I firmly believe that creating the Firefight rules was the right thing to do for those who want something a little more detailed. However who says we have to have just one set on rules? On with Warpath!
Warpath focuses on units rather than individuals, with small fire teams the base-level entity in the game. Essentially that means one statline for five figures rather than one for one, to improve the speed of play. There are still detailed choices to be made about the composition of your units, but these are restricted to the army-building stage so you don’t have to worry about them in the middle of a game. This squad focus does two things.
Firstly it focuses the player’s attention on overall strategy and tactical choice – the game is a lot more about which units to put where, which targets to shoot at which time, when to combine fire, when to split fire, and so on. It is less about the impact of each individual soldier, and takes more of a general’s view of the battlefield as opposed to a sergeant’s. This tactical decision making is reflected in the mechanics – suppression, charge reactions, the order of activations and Warpath’s Orders system are all designed to maximise tactical choice without adding complexity to the rules. Obvious choices are the bane of all games – it’s really important that the outcome of the game is directly influenced by player decisions to make those decisions feel meaningful.
Secondly, it means that the game can be more fast and dynamic, and that players can smoothly expand to bigger and bigger games without the game becoming clunky. We had the same goal with Kings of War, and we have successfully run 16,000 point games at our Open Days in just a few hours. We want to do similar things with Warpath, and recreate some truly epic battles.
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Before anyone gets intimidated by the size of the game, Warpath is designed to work with forces of just 30-40 figures – the mechanics will work just as well at that size, and of course your games will be even quicker. The army selection mechanics are not fully developed yet, but we are planning that “standard” tournament-sized games will be in the 50-60 model region for elite armies like the Enforcers, with 100-150 models for horde armies such as the Plague.
Both Warpath and Firefight are perfectly valid games depending on your personal choice. Some people will only play one, and will play Firefight even on an apocalyptic scale for the cinematic experience, and others will prefer Warpath even at the smallest size for a more fast-paced strategic game. Others will start with Firefight for smaller games, and build up to Warpath for the bigger games. Whichever you prefer, I urge you to at least give both games a try – you might surprise yourself!
Look out for an updated version of the alpha rules coming soon, with all of the feedback from the community Alpha test implemented. These rules will stay in an alpha state while the alterations are tested, and we will be taking on feedback throughout the Kickstarter. Once we have everyone’s comments, we will solidify the game and go to an open beta, with plenty of time to get all of the testing done to fully balance the forces. We want to make Warpath the Kings of War of the sci-fi world, and it’s worth putting in the time to do it.
We look forward to your comments!
Remember, the Kickstarter goes live at 1:30pm BST on Monday 21st September.


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